About Me

I am a game producer with a background in game development and a passion for supporting creative teams through organization, communication, and adaptability.

During the development of Revenant: Through The Veil with Excavator Studios, I started out as a technical designer but quickly discovered my passion for managing teams. I transitioned into a producer role, leading sprints, coordinating tasks, and ensuring clear communication across a multidisciplinary team. I played a key role in guiding our team from prototype to release, focusing on creating structure, managing timelines, and resolving roadblocks.

Through this experience, I learned how essential it is to set realistic goals, adapt when challenges arise, and foster an environment where every team member can thrive. Game development is tough, but with empathy, structure, and clear direction, I've seen firsthand how teams can stay motivated and focused--even when things don't go according to plan.

Outside of Revenant, I've contributed to multiple Unity-based student games in roles ranging from UI programmer to GitHub manager, always stepping up where needed to support the team. These experiences have sharpened my technical skills and deepened my appreciation for flexible, supportive production.

I'm now looking to grow as a producer in a new team environment, where I can continue to help bring great games to life and support teams in doing their best work.

Portfolio

Revenant Title Art

Revenant: Through The Veil

This is my senior capstone project for Fall 2024 - Spring 2025. It is my first time working with Unreal Engine. I am the producer, technical designer, and support programmer in our development team of 11 people.

Role: Producer, Technical Designer, Support Programmer

Team Size: 11

Time Frame: 2 semesters

Engine: Unreal Engine 5

Language: Blueprints

Cryptid Control Title Art

Cryptid Control

This is the final group project for my game production class in Spring 2024. We were required to have three levels and a hub. I was the UI programmer and I helped fix any issues we encountered on GitHub.

Role: UI Programmer, GitHub Manager

Team Size: 9

Time Frame: 1 month

Engine: Unity Engine

Language: C# Scripting

CitrusPOP Title Art

CitrusPOP!

This is the first group project in game production. We needed to recreate a classic game and add a UCF theme to it. We were all required to make at least one art asset, and this was my first time as a UI designer.

Role: Designer & Unofficial Producer

Team Size: 4

Time Frame: 1 month

Engine: Unity Engine

Language: C# Scripting

RedHanded Title Art

RedHanded

This is the second group project for our game design class. We were required to have a hallway with a guard. I started out as a UI designer in this group, but ended up mainly doing the programming. There were a lot of conflicts in GitHub since it was the majority of our first time using it and I developed an understanding of fixing merge conflicts.

Role: Programmer

Team Size: 6

Time Frame: 1 month

Engine: Unity Engine

Language: C# Scripting

Skills

Game Engines: Unity, Unreal Engine 5

Version Control: GitHub Desktop

Programming: C# and Blueprints

Contact

Feel free to contact me!

Email: chelsea.soto001@gmail.com

LinkedIn: https://www.linkedin.com/in/chelseasoto001

GitHub: https://github.com/ChelseaSoto

Itch.io: https://ChelseaSoto.itch.io